Larian Studios Details Its Implementation of AI Tools for Upcoming Divinity Game
The developer behind hit RPGs like Baldur's Gate 3 and Divinity: Original Sin just shown its new project, generating immense anticipation within the industry. However, recent statements from the studio's figurehead have brought nuance to the conversation, touching on the developer's approach toward generative artificial intelligence.
Augmenting Workflows, Not Cutting Jobs
In a new message, Larian's director explained that the team is using machine learning for specific preliminary purposes. These encompass developing pitch decks, creating early-stage artistic references, and writing temporary dialogue.
Importantly, Vincke stressed that the end assets in the game will be authored entirely by human artists. "We are creating every line in-house," he affirmed.
Larian is continuously expanding our team of writers and are actively putting together writing teams.
Since concept art is being explicitly mentioned — we presently have over twenty artistic staff and have roles to fill for more talent.
All our efforts we do is supplementary and designed to letting our team spend more time on the creative process.
Every ML tool implemented properly is additive to a artist's process, not a substitute for their talent.
Responding to Feedback and Defining the Path
The news of using AI at first provoked concern among some the player base. In response, Vincke offered more clarification on public forums.
"At Larian, we employ machine learning to explore references, just like we use search engines and reference books," he explained. "In the initial brainstorming phase we use it as a simple sketch for layout which we then swap out with authentic concept art."
He noted, "We've hired artists for their creative vision, not for their willingness to replicate what a machine suggests."
Key Areas of AI Integration
Vincke had earlier broken down the company's practical approach to this technology, categorizing its use into three main functions:
- Automation of Tedious Tasks: This includes motion capture cleaning, audio processing, and pipeline-specific tasks like adapting animations for different models.
- Accelerated Iteration: Using technology to rapidly prototype simple versions of mechanics to validate concepts before expensive development.
- Experimental Frontiers: Researching how AI could one day facilitate innovative player agency, especially in simulating dynamic reactions in a complex RPG.
He specifically noted that core creative domains — like writing — are are in no way fields where the team is replacing human talent. On the contrary, Larian is actively hiring in these exact positions.
"We are not releasing a game with machine-made assets, and we are certainly not considering reducing teams to swap them out with artificial intelligence," Vincke concluded.